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    <title>Roleplaying Games</title>
    <description>Roleplaying Games</description>
    <link>http://rss.iscabbs.com/</link>
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      <title>(Knight Of Shadows/90063) Depends on how you do it. We have one player who joins us virtua...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90063</link>
      <description>&lt;pre&gt;Depends on how you do it. We have one player who joins us virtually and it&lt;br /&gt;works fairly well.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 27 Jan 2012 03:39:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90063</guid>
      <author>Knight Of Shadows@rss.iscabbs.com</author>
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      <title>(Lammam P Yrruf/90062) Indeed.  Really, that's what RPG rules are anyway.  Systems for ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90062</link>
      <description>&lt;pre&gt;Indeed.  Really, that's what RPG rules are anyway.  Systems for figuring out&lt;br /&gt;how to resolve conflict.  The rules are for what happens /between/ the&lt;br /&gt;roleplaying, and for creating cues to roleplay.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 26 Jan 2012 14:29:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90062</guid>
      <author>Lammam P Yrruf@rss.iscabbs.com</author>
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      <title>(Q Who/90061) I'm finally getting my head around the idea that 4E is not a rol...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90061</link>
      <description>&lt;pre&gt;I'm finally getting my head around the idea that 4E is not a role-playing&lt;br /&gt;system. It is a combat system. Roleplaying has always been and will always be&lt;br /&gt;difficult, if not impossible, to codify. That's why I prefer the tabletop.&lt;br /&gt;&lt;br /&gt;I need my fellow participants at the table with me. Sure, Alice gets up to make&lt;br /&gt;a sandwich and Bob goes to the bathroom just before his turn comes up and&lt;br /&gt;Chrissy is gossiping across the map with Dirk (not his real name) while I'm&lt;br /&gt;trying to set the scene for them. It's irritating but at least I have&lt;br /&gt;satisfaction of knowing they care enough about the effort I have made to create&lt;br /&gt;the story for them.&lt;br /&gt;&lt;br /&gt;You can never ever have that sense of togetherness playing an online game. It's&lt;br /&gt;not real enough.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 25 Jan 2012 14:41:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90061</guid>
      <author>Q Who@rss.iscabbs.com</author>
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      <title>(Faunus/90060) Wait, Robilar owned the Green Dragon Inn?  As in, the one Emirik...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90060</link>
      <description>&lt;pre&gt;&lt;br /&gt;Wait, Robilar owned the Green Dragon Inn?  As in, the one Emirikol the Chaotic&lt;br /&gt;rode by, while murdering people in the face?&lt;br /&gt;&lt;br /&gt;https://en.wikipedia.org/wiki/Robilar&lt;br /&gt;&lt;br /&gt;FakeTSR on twitter has been doing EmirikolFacts lately.&lt;br /&gt;&lt;br /&gt;  https://twitter.com/#!/search/%23emirikolfacts&lt;br /&gt;&lt;br /&gt;Emirikol the Chaotic and Gandalf had a bet. The loser had to wear a pointy hat.&lt;br /&gt;#emirikolfacts&lt;br /&gt;&lt;br /&gt;&amp;quot;NOOOOO!!! THAT'S IMPOSSIBLE!!!&amp;quot; --Vecna, on learning Emirikol the Chaotic is&lt;br /&gt;his dad. #emirikolfacts&lt;br /&gt;&lt;br /&gt;In really dangerous situations, Bigby casts Emirikol's Crushing Fist.&lt;br /&gt;#emirikolfacts&lt;br /&gt;&lt;br /&gt;Emirikol the Chaotic's horse only eats peryton hearts. Local, organic peryton&lt;br /&gt;hearts. #emirikolfacts&lt;br /&gt;&lt;br /&gt;Emirikol the Chaotic made turducken out of an axebeak inside a wyvern inside a&lt;br /&gt;roc. With #flumphsauce. #emirikolfacts&lt;br /&gt;&lt;br /&gt;A monk asked Emirikol which is best: CG, CE, CN, or just Chaotic. Emirikol&lt;br /&gt;magic missiled him in the face. #emirikolfacts&lt;br /&gt;&lt;br /&gt;Upon taking 1d4+1 damage from 5 missiles, the monk was enlightened.&lt;br /&gt;#emirikolfacts&lt;br /&gt;&lt;br /&gt;Emirikol the Chaotic was chaotic before Zagyg made it cool. #emirikolfacts&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 19 Jan 2012 03:53:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90060</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(King In Yellow/90059) I wonder if he and Zuggtmoy ever tied the knot.</title>
      <link>http://rss.iscabbs.com/forums/47/read/90059</link>
      <description>&lt;pre&gt;I wonder if he and Zuggtmoy ever tied the knot.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 18:19:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90059</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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      <title>(Faunus/90058) I think you just out-grognarded me with Robilar.  But yeah, all ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90058</link>
      <description>&lt;pre&gt;&lt;br /&gt;I think you just out-grognarded me with Robilar.  But yeah, all this newfangled&lt;br /&gt;&amp;quot;Dragonlance&amp;quot; crap the kids are into these days.  Grumble grumble....&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 16:03:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90058</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Old Badger/90057) Hmph.  Elminster is a Johnny-come-lately, in comparison to Robil...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90057</link>
      <description>&lt;pre&gt;&lt;br /&gt;Hmph.  Elminster is a Johnny-come-lately, in comparison to Robilar or&lt;br /&gt;Mordenkainen or a bunch of others.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 12:01:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90057</guid>
      <author>Old Badger@rss.iscabbs.com</author>
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      <title>(Faunus/90056) So is that "canon"?</title>
      <link>http://rss.iscabbs.com/forums/47/read/90056</link>
      <description>&lt;pre&gt;&lt;br /&gt;So is that &amp;quot;canon&amp;quot;?&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 10:14:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90056</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Gespalder/90055) It was Dragon Magazine, issue #219</title>
      <link>http://rss.iscabbs.com/forums/47/read/90055</link>
      <description>&lt;pre&gt;It was Dragon Magazine, issue #219&lt;br /&gt;Story: The Wizards Three: Warmer Than Expected&lt;br /&gt;p. 90-98&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 09:53:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90055</guid>
      <author>Gespalder@rss.iscabbs.com</author>
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      <title>(Faunus/90054) BTW, you overlooked the obvious:</title>
      <link>http://rss.iscabbs.com/forums/47/read/90054</link>
      <description>&lt;pre&gt;&lt;br /&gt;BTW, you overlooked the obvious:&lt;br /&gt;&lt;br /&gt;By having Elminster use his eyes to Farscry, the authors of wahtever the fuck&lt;br /&gt;you're talking about were telegraphing that his eyes were inorganic, i.e.&lt;br /&gt;ELMINSTER IS A ROBOT.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 Jan 2012 09:47:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90054</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Lammam P Yrruf/90053) Shit, I have basement walls lined with RPG books and old RPG sal...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90053</link>
      <description>&lt;pre&gt;Shit, I have basement walls lined with RPG books and old RPG sales posters.&lt;br /&gt;&lt;br /&gt;AND I THOUGHT THAT CONVERSATION WAS TOO NERDY FOR ME!&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Tue, 17 Jan 2012 19:43:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90053</guid>
      <author>Lammam P Yrruf@rss.iscabbs.com</author>
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      <title>(Faunus/90052) HOLY SHIT YOU GUYS ARE FUCKING NERDS.</title>
      <link>http://rss.iscabbs.com/forums/47/read/90052</link>
      <description>&lt;pre&gt;&lt;br /&gt;HOLY SHIT YOU GUYS ARE FUCKING NERDS.&lt;br /&gt;&lt;br /&gt;Even for people in this room, I mean.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Tue, 17 Jan 2012 12:43:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90052</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Gespalder/90051) O I know that! I was just commenting on the differences. :)</title>
      <link>http://rss.iscabbs.com/forums/47/read/90051</link>
      <description>&lt;pre&gt;O I know that! I was just commenting on the differences. :)&lt;br /&gt;&lt;br /&gt;The Simbul, Khelban &amp;quot;Blackstaff&amp;quot; Arunson and a few others are also far from&lt;br /&gt;normal.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Tue, 17 Jan 2012 09:33:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90051</guid>
      <author>Gespalder@rss.iscabbs.com</author>
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      <title>(M Bison/90050) Its called "Creative License".  Also, Elminster is not a normal ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90050</link>
      <description>&lt;pre&gt;Its called &amp;quot;Creative License&amp;quot;.  Also, Elminster is not a normal wizard by any&lt;br /&gt;means.  He was personally touched by the god Mystra and has power far-exceeding&lt;br /&gt;that of any normal wizard.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Tue, 17 Jan 2012 03:28:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90050</guid>
      <author>M Bison@rss.iscabbs.com</author>
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      <title>(King In Yellow/90049) Everyone knows Elminster is cheater.</title>
      <link>http://rss.iscabbs.com/forums/47/read/90049</link>
      <description>&lt;pre&gt;Everyone knows Elminster is cheater.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Tue, 17 Jan 2012 01:57:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90049</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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      <title>(Gespalder/90048) Interesting.... in an older issue of DRAGON I see the spell Fars...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90048</link>
      <description>&lt;pre&gt;Interesting.... in an older issue of DRAGON I see the spell Farscry. It says&lt;br /&gt;you have to use inorganic items to look through BUT in the Wizards Three story&lt;br /&gt;it has Elminster using his ring, belt buckle and Eyes as what the author can&lt;br /&gt;see through.&lt;br /&gt;Eyes are organic matter so should not be able to be used according tot he&lt;br /&gt;spell.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Mon, 16 Jan 2012 23:18:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90048</guid>
      <author>Gespalder@rss.iscabbs.com</author>
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      <title>(Lammam P Yrruf/90047) OH that's a fun game.  Every bit as fun to play as it is to read...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90047</link>
      <description>&lt;pre&gt;OH that's a fun game.  Every bit as fun to play as it is to read.&lt;br /&gt;&lt;br /&gt;But yes, $50 is a ripoff.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Sun, 15 Jan 2012 12:26:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90047</guid>
      <author>Lammam P Yrruf@rss.iscabbs.com</author>
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      <title>(LizPhairFan/90046) okay...I was in Half-Price Books a few weeks ago. Went to their ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90046</link>
      <description>&lt;pre&gt;okay...I was in Half-Price Books a few weeks ago. Went to their RPG section&lt;br /&gt;looking for any good deals. Came across an RPG I have never heard of before.&lt;br /&gt;All Flesh Must Be Eaten&lt;br /&gt;They had the core book..I was looking through it and it looked awesome. But,&lt;br /&gt;they wanted $50 for it. No thanks.&lt;br /&gt;Talked to one of my RPG buddies and he had a few of the books.&lt;br /&gt;I borrowed the core book and a few others and holy shit. This looks like an&lt;br /&gt;awesome RPG series. Totally twisted...but that isn't a bad thing.&lt;br /&gt;Anybody else play this? Is it as good as it looks?&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Sun, 15 Jan 2012 10:33:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90046</guid>
      <author>LizPhairFan@rss.iscabbs.com</author>
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      <title>(Gespalder/90045) Looking through some of my DRAGON Magazine issues I found the fo...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90045</link>
      <description>&lt;pre&gt;Looking through some of my DRAGON Magazine issues I found the following new NWP&lt;br /&gt;&lt;br /&gt;Article &amp;amp; Page #                  Issue                     NWP&lt;br /&gt;----------------                  -----                     ---&lt;br /&gt;The Handy Art of Forgery (P. 28)  April 1985                Forgery (Assassins)&lt;br /&gt;&lt;br /&gt;Hedge Wizards (P. 18)             November 1990             Alchemy, Chemistry&lt;br /&gt;                                                            Field of Study&lt;br /&gt;&lt;br /&gt;Mage on Deck! The Shipmage        #235, Nov. 1996           Ship Repair&lt;br /&gt;Kit for AD&amp;amp;D Campaigns (P. 30)&lt;br /&gt;&lt;br /&gt;Great Excavations (P. 20)         #241, Nov. 1997           Excavation, Relic&lt;br /&gt;                                                            Dating, Sacred&lt;br /&gt;                                                            Legends, Screed&lt;br /&gt;                                                            Lore&lt;br /&gt;&lt;br /&gt;Working Class Wizards (P. 48)     #253, Nov. 1998           Cartography&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 18:53:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90045</guid>
      <author>Gespalder@rss.iscabbs.com</author>
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      <title>(Forrester/90044) http://www.youtube.com/watch?v=zOVhHxTkitU I believe contains Lo...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90044</link>
      <description>&lt;pre&gt;http://www.youtube.com/watch?v=zOVhHxTkitU I believe contains Louie CK/Faunu's&lt;br /&gt;take on &amp;quot;hilarious&amp;quot;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 09:45:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90044</guid>
      <author>Forrester@rss.iscabbs.com</author>
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      <title>(King In Yellow/90043) I find that hilarious. :)</title>
      <link>http://rss.iscabbs.com/forums/47/read/90043</link>
      <description>&lt;pre&gt;I find that hilarious. :)&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 07:52:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90043</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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      <title>(Faunus/90042) Sorry, for some reason it drives me crazy when people say "I lov...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90042</link>
      <description>&lt;pre&gt;&lt;br /&gt;Sorry, for some reason it drives me crazy when people say &amp;quot;I love when&lt;br /&gt;people....&amp;quot; or &amp;quot;It's hilarious when people....&amp;quot; when they mean &amp;quot;I don't like&lt;br /&gt;when people.....&amp;quot;&lt;br /&gt;&lt;br /&gt;Just bugs me.&lt;br /&gt;&lt;br /&gt;Especially the &amp;quot;hilarious&amp;quot; one when there is seriously no humor within&lt;br /&gt;a million miles.&lt;br /&gt;&lt;br /&gt;Like I said, pet peeve.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 07:50:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90042</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(King In Yellow/90041) Nerdery is always amusing, ifit wasn't, well then Knights of the...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90041</link>
      <description>&lt;pre&gt;Nerdery is always amusing, ifit wasn't, well then Knights of the Dinner table&lt;br /&gt;would never have come to being.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 07:46:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90041</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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      <title>(Faunus/90040) "I find it hilarious that people think ANY edition of D&amp;D had mu...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90040</link>
      <description>&lt;pre&gt;&amp;quot;I find it hilarious that people think ANY edition of D&amp;amp;D had much in the way&lt;br /&gt;of&lt;br /&gt;social interaction rolls&amp;quot;&lt;br /&gt;&lt;br /&gt;YOu have a very low threshold for &amp;quot;hilarious,&amp;quot; my friend.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 06:42:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90040</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Gislef/90039) Except 4e had Skill Challenges, which would seem to give more we...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90039</link>
      <description>&lt;pre&gt;Except 4e had Skill Challenges, which would seem to give more weight to the&lt;br /&gt;non-combat rules, with something other than the aforementioned, &amp;quot;Make aroll,&lt;br /&gt;roll high, see if you succeed.&amp;quot;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 06:06:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90039</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(King In Yellow/90038) I find it hilarious that people think ANY edition of D&amp;D had muc...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90038</link>
      <description>&lt;pre&gt;I find it hilarious that people think ANY edition of D&amp;amp;D had much in the way of&lt;br /&gt;social interaction rolls, lessee, 3.5 which i think had the most in the way of&lt;br /&gt;rules had basically these  4 skills Bluff, Diplomacy, Gather Info, and&lt;br /&gt;Intimidate....and the rules for all them were basicallyy the same Roll high&lt;br /&gt;enough to impress the GM and he'll give you an info dump.  And just for jokes,&lt;br /&gt;here's a scam to run by your GM's, A 10 Foot ladder costs 2 CP, a 10 foot pole&lt;br /&gt;costs 2 SP, take all the rungs off the ladder and you have 2 10 foot poles,&lt;br /&gt;sell poles and get 400% ROI.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 05:53:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90038</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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      <title>(Faunus/90037) Probably something like Palladium's "Heroes Unlimited"</title>
      <link>http://rss.iscabbs.com/forums/47/read/90037</link>
      <description>&lt;pre&gt;&lt;br /&gt;Probably something like Palladium's &amp;quot;Heroes Unlimited&amp;quot;&lt;br /&gt;&lt;br /&gt;aka &amp;quot;Heroes Limited To Whatever Kevin Siembeda Put Into The Random Tables.&amp;quot;&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 05:06:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90037</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Lxndr/90036) hm</title>
      <link>http://rss.iscabbs.com/forums/47/read/90036</link>
      <description>&lt;pre&gt;hm&lt;br /&gt;I wonder how rolemaster would handle super powers.&lt;br /&gt;&lt;br /&gt;hopefully it wouldn't handle it with lists, like spell law&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 05:02:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90036</guid>
      <author>Lxndr@rss.iscabbs.com</author>
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      <title>(Knight Of Shadows/90035) I wasn't trying to say that you have to have rules for these, ju...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90035</link>
      <description>&lt;pre&gt;I wasn't trying to say that you have to have rules for these, just that 4E&lt;br /&gt;minimalized the non-combat rules. I don't have a problem with that, but it&lt;br /&gt;makes a lot of people feel that they cannot role-play in such a situation.&lt;br /&gt;Actually, rituals was the absolute best idea that 4E had. I'm hoping that they&lt;br /&gt;do incorporate that into new editions.&lt;br /&gt;&lt;br /&gt;And I'll agree that I love Mutants and Masterminds, but it is a headache to&lt;br /&gt;run if you have players who truly delve into how complicated character creation&lt;br /&gt;can be. Which is weird, as I love Rolemaster. But I think a lot of that has to&lt;br /&gt;do with Rolemaster being straightforward, even if it's complicated.&lt;br /&gt;&lt;br /&gt;Lately, though, I've really wanted to run a simplified game with no stats and&lt;br /&gt;very basic resolution rules. I'll probably be developing the backstory for this&lt;br /&gt;throughout 2012.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 04:56:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90035</guid>
      <author>Knight Of Shadows@rss.iscabbs.com</author>
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      <title>(Gislef/90034) Anyhoo, I got cut off and callled away. but my impression with 4...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90034</link>
      <description>&lt;pre&gt;Anyhoo, I got cut off and callled away. but my impression with 4th ed was that&lt;br /&gt;a) they wanted to appeal to the MMORPG/combat types, and b) they wanted to&lt;br /&gt;streamline some of the rest.&lt;br /&gt;&lt;br /&gt;Relevant to this, the designer has two choices: make the game a &amp;quot;toolbox&amp;quot; and&lt;br /&gt;put in everything, even if only a relatively small % of players may use certain&lt;br /&gt;tools (Craft, Profession, Performance) and such use may drag the game a bit.&lt;br /&gt;&lt;br /&gt;Or cut the deadwood, knowing the few % that want it will figure out a way to do&lt;br /&gt;it.&lt;br /&gt;&lt;br /&gt;*shrug* My preference is toward the latter these days. And there's at least&lt;br /&gt;some games out there that, like I said, minimize or eliminate skills&lt;br /&gt;altogether. And it makes running con and demo events easier. I love the DC&lt;br /&gt;Adventures game from Green ROnin, but I just look at the character sheets with&lt;br /&gt;all the skills and advantages (Batman, I'm talking to you, but everyone's got a&lt;br /&gt;few non-intuitive advantages) and I just cringe. The power system I like, the&lt;br /&gt;subplotting sytem is ingenious and yet so obvious (subplots don't give you&lt;br /&gt;points at character creation, but give you points within the game when they're&lt;br /&gt;active, which you then use to do cool thigns with your powers on a one-shot&lt;br /&gt;basis). But I look at the skill and advantage system and I say, &amp;quot;I'm never&lt;br /&gt;going to run this. Nobody wants to do that much page-flipping.&amp;quot;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 04:20:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90034</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Faunus/90033) Know what's good therapy for vampire angst?</title>
      <link>http://rss.iscabbs.com/forums/47/read/90033</link>
      <description>&lt;pre&gt;&lt;br /&gt;Know what's good therapy for vampire angst?&lt;br /&gt;&lt;br /&gt;Basket weaving.&lt;br /&gt;&lt;br /&gt;Just sayin'.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 04:19:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90033</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Gislef/90032) To take an obvious example, Luke Skywalker. Yes, if you properly...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90032</link>
      <description>&lt;pre&gt;To take an obvious example, Luke Skywalker. Yes, if you properly generating his&lt;br /&gt;background, he'd probably have Profession/Water-Gather Repair and Craft/Build&lt;br /&gt;Farmhouse or whatever. There are probably some char-gen systems that would give&lt;br /&gt;him that.&lt;br /&gt;&lt;br /&gt;But ya now, they just ain't skills he ever _uses_ in the Star Wars movies. And&lt;br /&gt;a GM kinda has an obligation to keep the story going. Nothing brings a story to&lt;br /&gt;a screeching halt than the GM realizing, &amp;quot;Hey, it's been an adventure or two,&lt;br /&gt;it's time for to give Jim-Bob a chance to use his Craft/Underwater&lt;br /&gt;Basket-weaving skill!&amp;quot;&lt;br /&gt;&lt;br /&gt;So while I'm sure that many GMs don't give a player a chance to use a certain&lt;br /&gt;skill, or maybe even discourage it, my guess would be there's a reason for it.&lt;br /&gt;Sometimes a reason shared by the players. &amp;quot;Time to sneak into the compound.&lt;br /&gt;Everybody took a couple of levels of Move Silently, right? Oh, wait Realism-Rob&lt;br /&gt;took those couple of levels and put them into Profession/Bricklayer instead.&lt;br /&gt;Guess he'll have to stay behind and... umm, dramatically make a brick outhouise&lt;br /&gt;to distract the bad guys.&amp;quot;&lt;br /&gt;&lt;br /&gt;PLus, folks' mileage may vary, but I at leaste tend to run cinematic games.&lt;br /&gt;Whether it's spies, or superheroes, or angsty vampires, or pirates on the high&lt;br /&gt;seas, or monster hunters, or high-fantasy warriors and mages... you don't&lt;br /&gt;really see much in the way of books, TV, and cinema where they stop to weave a&lt;br /&gt;basket. Or demonstate their Accountancy profession background. Heck, even stuff&lt;br /&gt;that is useful (Swordsmithing, Armormaking), it's not dwelt on.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 13 Jan 2012 03:36:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90032</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Gislef/90031) A skill like Profession (Basket-Weaving) pretty rarely _is_ goin...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90031</link>
      <description>&lt;pre&gt;A skill like Profession (Basket-Weaving) pretty rarely _is_ going to be&lt;br /&gt;story-important, in even the hands of the most gifted GM.&lt;br /&gt;&lt;br /&gt;I think some game designers put such skills into a game in the interest of&lt;br /&gt;&amp;quot;realism&amp;quot;, and some players take them in the interests of realism. Which is all&lt;br /&gt;well and good, but realistic doesn't necessary make good high adventure.&lt;br /&gt;&lt;br /&gt;I think these days I prefer the model of Smallville and Leverage, which pretty&lt;br /&gt;much eliminate skills and/or subsum ehtem into a larger model.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 17:55:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90031</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Old Badger/90030) Eh.  Played 4th Edition.  I found it to be very mechanics-driven...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90030</link>
      <description>&lt;pre&gt;&lt;br /&gt;Eh.  Played 4th Edition.  I found it to be very mechanics-driven, not very&lt;br /&gt;intuitive, and more work than I wanted to put into it.  To be fair, I've always&lt;br /&gt;been an Old School Gamer, and something of a minimalist when it comes to&lt;br /&gt;design.&lt;br /&gt;&lt;br /&gt;5th Edition via Monte Cook.  Monte's a good guy, knows a lot, and can design&lt;br /&gt;well.  I've always liked his Arcana Unearthed material.  However, can he square&lt;br /&gt;the circle of successive editions and catering to different interests?  I&lt;br /&gt;rather doubt it, and the conversation so far in this forum tends to confirm&lt;br /&gt;that for me - too many different interests, and that simply isn't going to&lt;br /&gt;change.&lt;br /&gt;&lt;br /&gt;Play the game you like and stop assuming that the games industry will &amp;quot;save&amp;quot;&lt;br /&gt;you from whatever problem you think you have.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 16:51:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90030</guid>
      <author>Old Badger@rss.iscabbs.com</author>
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      <title>(Gespalder/90029) DRAGON Magazine had rules for crafting magical items (might be j...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90029</link>
      <description>&lt;pre&gt;DRAGON Magazine had rules for crafting magical items (might be just specific&lt;br /&gt;items) and for social interaction.&lt;br /&gt;I remember one for how to act when in the Royal Court&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 13:01:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90029</guid>
      <author>Gespalder@rss.iscabbs.com</author>
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      <title>(M Bison/90028) "I guess I find it somewhat creepy to have someone who is a cret...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90028</link>
      <description>&lt;pre&gt;&amp;quot;I guess I find it somewhat creepy to have someone who is a cretin play a&lt;br /&gt;charming individual or someone lacking wits play a genius. It takes something&lt;br /&gt;away from the experience for me. But I'm probably too harsh.&amp;quot;&lt;br /&gt;&lt;br /&gt;You are aware that it's &amp;quot;role-playing&amp;quot; right.  If people wanted to play as&lt;br /&gt;themselves they would just go and play the game of life.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 11:40:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90028</guid>
      <author>M Bison@rss.iscabbs.com</author>
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      <title>(Lxndr/90027) I've learned that if I take a 'dud' skill, my GM will almost nev...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90027</link>
      <description>&lt;pre&gt;&lt;br /&gt;I've learned that if I take a 'dud' skill, my GM will almost never allow it to&lt;br /&gt;be story-important. And so, rather than 'waste' my skill points, I need to meet&lt;br /&gt;the GM's minimum standards, so I won't 'gimp' myself.&lt;br /&gt;&lt;br /&gt;As a result, a lot of people have more or less been abused into NOT taking the&lt;br /&gt;'dud' skills.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 10:48:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90027</guid>
      <author>Lxndr@rss.iscabbs.com</author>
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      <title>(Gislef/90026) Also, isn't there a Create Magic Item ritual? And skill challeng...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90026</link>
      <description>&lt;pre&gt;Also, isn't there a Create Magic Item ritual? And skill challenges woudl seem&lt;br /&gt;to be non-combat.&lt;br /&gt;&lt;br /&gt;While I have no doubt that D&amp;amp;D emphasizes combat ovr non-combat, because a) it&lt;br /&gt;always has, and b) a great many RPGs do the same thing, that's a little&lt;br /&gt;different then saying it's all combat and no skill.&lt;br /&gt;&lt;br /&gt;As for crafting per se... I guess that depends on the setting and what the PCs&lt;br /&gt;_do_. Most RPGs either have profession/crafting stuff but it's ill-defined and&lt;br /&gt;players ignore it (you'll almost never hear people in those campaigns saying,&lt;br /&gt;&amp;quot;Wow, I'm going to taek Basket Weaving +8!&amp;quot;)...&lt;br /&gt;&lt;br /&gt;,.. or it's there but you just don't need it and there are much better skills&lt;br /&gt;to take (&amp;quot;We're wandering a post-apocalyptic wasteland: should I take&lt;br /&gt;Bricklaying +6 or Stealth, Scavenge and Dodge at +2 each? Decisions,&lt;br /&gt;decisions...&amp;quot;)...&lt;br /&gt;&lt;br /&gt;.... or the designers toss in some uber mechanic or loophole. (&amp;quot;Hey, I can make&lt;br /&gt;wine for $2 a bottle and sell it for $10 according to the gear chart: I'm&lt;br /&gt;taking Wine-Making +10!&amp;quot;).&lt;br /&gt;&lt;br /&gt;So yeah, it's nice if a player says, &amp;quot;I want a well-rounded character so I'm&lt;br /&gt;going to take Basket-Weaving +4 because gosh done, that's what he did before&lt;br /&gt;he went dungeon wandering.&amp;quot; But I've role-played with a lot of folks I'd&lt;br /&gt;consider good role-players, who want well-rounded characters with fleshed-out&lt;br /&gt;backgrounds... and the number who take a &amp;quot;dud&amp;quot; skill are immeasurably small.&lt;br /&gt;&lt;br /&gt;Basically, folks I've gamed with are of the high-fantasy/high-adventure type.&lt;br /&gt;They don't want to get into the grind of building houses or building stable, or&lt;br /&gt;heck, swordsmithing. You're getting into economics at that point, not high&lt;br /&gt;adventure. Yeah, if they can build a magic item and adventure with it, they'l&lt;br /&gt;go with it.&lt;br /&gt;&lt;br /&gt;So overall, I'm not big on crafting as a skill. Performance... eh. I've never&lt;br /&gt;seen a mechanic that really support it, unless it has some specific in-game&lt;br /&gt;benefit (Tale tellin' in the Pinnacle games, the equivalent in Torg). They're&lt;br /&gt;social skills that affect bigger groups, which always seems to raise the&lt;br /&gt;unanswered question, &amp;quot;If I can Perform and persuade 50 audience members to do&lt;br /&gt;something, why take Persuasion and limit myself to one?&amp;quot; Then you have to watch&lt;br /&gt;the designers fumble at why they _can't_ do that. So while I can understand&lt;br /&gt;that a Performance skill should be there, it always seems to be more headaches&lt;br /&gt;than its worth.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 10:29:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90026</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Gislef/90025) Well, I did say it was a flawed attempt to bring in MMORPGers, f...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90025</link>
      <description>&lt;pre&gt;Well, I did say it was a flawed attempt to bring in MMORPGers, for more reasont&lt;br /&gt;than that. But it did have a basic skill system, didn't it?&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 09:54:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90025</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Knight Of Shadows/90024) No rules for crafting or performance in 4E. If they were really ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90024</link>
      <description>&lt;pre&gt;No rules for crafting or performance in 4E. If they were really trying to&lt;br /&gt;MMORPG status, they really should have included them. We created our own.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 09:32:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90024</guid>
      <author>Knight Of Shadows@rss.iscabbs.com</author>
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      <title>(Faunus/90023) There is not any one particular thing that the word "role-playin...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90023</link>
      <description>&lt;pre&gt;&lt;br /&gt;There is not any one particular thing that the word &amp;quot;role-playing&amp;quot;&lt;br /&gt;means to tabletop gamers in general.&lt;br /&gt;&lt;br /&gt;So talking about &amp;quot;rules for role-playing&amp;quot; and whether they could or&lt;br /&gt;should exist means almost nothing at all, in the absence of further&lt;br /&gt;definition.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 09:28:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90023</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Gislef/90022) I thought 4th ed did have rules for crafting, and skills in gene...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90022</link>
      <description>&lt;pre&gt;I thought 4th ed did have rules for crafting, and skills in general. They&lt;br /&gt;weren't very extensive, but then again, that's true of a lot of RPGs.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 09:21:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90022</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Knight Of Shadows/90021) I wasn't meaning social interaction rules. Quite frankly, they'v...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90021</link>
      <description>&lt;pre&gt;I wasn't meaning social interaction rules. Quite frankly, they've just about&lt;br /&gt;always turned me off. I meant rules for craft or performance or the like. My&lt;br /&gt;thought about a game that doesn't have them is that it just gives the players&lt;br /&gt;more leeway in deciding how to handle it.&lt;br /&gt;&lt;br /&gt;I guess I find it somewhat creepy to have someone who is a cretin play a&lt;br /&gt;charming individual or someone lacking wits play a genius. It takes something&lt;br /&gt;away from the experience for me. But I'm probably too harsh.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 08:30:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90021</guid>
      <author>Knight Of Shadows@rss.iscabbs.com</author>
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      <title>(Gislef/90020) For the most part, social interaction rules in RPGs are there so...</title>
      <link>http://rss.iscabbs.com/forums/47/read/90020</link>
      <description>&lt;pre&gt;For the most part, social interaction rules in RPGs are there so you dont' ahve&lt;br /&gt;have to role-play. They serve the same function as combat rules: to provide a)&lt;br /&gt;a way for a player to do something that they can't do normally, and b) a way&lt;br /&gt;for the GM to adjudicate such interactions in as fair and balanced a manner as&lt;br /&gt;possible without bias.&lt;br /&gt;&lt;br /&gt;&amp;quot;I roll a 15 and get her into the sack&amp;quot; is no more role-playing than &amp;quot;I roll a&lt;br /&gt;15 and skewer his gizzard.&amp;quot; The role-playing comes in from the motivation and&lt;br /&gt;rationale of the character that the player applies to determine why they want&lt;br /&gt;their character to get the courtesan into the sack, or skewer the black knight.&lt;br /&gt;No rule is necessary for that.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 08:22:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90020</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Gislef/90019) Eh, I don't consider that any more "roleplaying" than combat.</title>
      <link>http://rss.iscabbs.com/forums/47/read/90019</link>
      <description>&lt;pre&gt;Eh, I don't consider that any more &amp;quot;roleplaying&amp;quot; than combat.&lt;br /&gt;&lt;br /&gt;It's simply... non-combat.&lt;br /&gt;&lt;br /&gt;Besides, most MMORPGers would tell you, &amp;quot;Hey, it's not all about the combat. I&lt;br /&gt;do a lot of crafting, too!&amp;quot;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Thu, 12 Jan 2012 08:21:00 -0600</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/90019</guid>
      <author>Gislef@rss.iscabbs.com</author>
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      <title>(Peccavimus/89981) Heh.  I was wondering about that.</title>
      <link>http://rss.iscabbs.com/forums/47/read/89981</link>
      <description>&lt;pre&gt;Heh.  I was wondering about that.&lt;br /&gt;&lt;br /&gt;still, quite relevant.  Jesus, Tunnels and Trolls.  That's kind of like meeting&lt;br /&gt;Socrates.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 02 Sep 2011 20:05:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89981</guid>
      <author>Peccavimus@rss.iscabbs.com</author>
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      <title>(Faunus/89974) I may be the only person in the world to which this would be imp...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89974</link>
      <description>&lt;pre&gt;&lt;br /&gt;I may be the only person in the world to which this would be impressive, but&lt;br /&gt;I've met and played roleplaying games with the guy who designed one of the&lt;br /&gt;earliest RPGs after D&amp;amp;D, Ken St. Andre, designer of Tunnels &amp;amp; Trolls.&lt;br /&gt;&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 02 Sep 2011 10:03:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89974</guid>
      <author>Faunus@rss.iscabbs.com</author>
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      <title>(Nightspawn/89970) They probably disappeared for three months while hammering out d...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89970</link>
      <description>&lt;pre&gt;They probably disappeared for three months while hammering out details of&lt;br /&gt;getting the rights to make Marvel RPGs...&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Sat, 13 Aug 2011 07:10:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89970</guid>
      <author>Nightspawn@rss.iscabbs.com</author>
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      <title>(Neuro/89962) Having been to Origins and Gen Con both, I would say that they a...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89962</link>
      <description>&lt;pre&gt;Having been to Origins and Gen Con both, I would say that they are both about&lt;br /&gt;the same except Gen Con is spread out through the downtown so you have to walk&lt;br /&gt;in the weather to go to a lot of events.  Gen Con's dealer hall is bigger but a&lt;br /&gt;lot of that is illusion since many of the big dealers just have two booths&lt;br /&gt;setup which sell identical things (the first time I walked through Gen Con's&lt;br /&gt;dealer hall I thought that I had gotten turned around because one end was&lt;br /&gt;almost a mirror of the other).&lt;br /&gt;&lt;br /&gt;A lot of gaming companies release games at each of the conventions.  Each have&lt;br /&gt;seminars and special events (such as the Knights of the Dinner Table live&lt;br /&gt;readings...one f my personal favorites each year).  As for games, I know that&lt;br /&gt;origins has just about someting for everybody: computer games, collectible&lt;br /&gt;card games, miniatures games, non-collectible card games (my brother loves to&lt;br /&gt;go and play poker), roleplaying games, LARPS, board games, dice games, what I&lt;br /&gt;call &amp;quot;widget&amp;quot; games (non-traditional piece/puzzle games), logic games, real lie&lt;br /&gt;sword-play games...tons and tons of games, games, games.  One thing I also love&lt;br /&gt;about Origins are the tons of free demo games.  Tehy last from 15 minutes to&lt;br /&gt;some more than an hour.  I love their demo games because (A) They're free, (B)&lt;br /&gt;I usually get some SWAG after the demo, and (C) I get to play a lot of neat&lt;br /&gt;games I probably have never seen before.&lt;br /&gt;&lt;br /&gt;Also, in Columbus, there is a lot of easy parking all around the convention&lt;br /&gt;center which is usually about $7 a day.  There are several inexpensive&lt;br /&gt;hotels/motels within 15 minutes of the convention center (the ones downtown are&lt;br /&gt;still expensive).  So, you can actually go there and stay on the cheap...more&lt;br /&gt;money for the dealer hall.&lt;br /&gt;&lt;br /&gt;I love to go to Gen Con and Origins both.  If you like one then you will most&lt;br /&gt;definately like the other.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 06 Jul 2011 18:55:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89962</guid>
      <author>Neuro@rss.iscabbs.com</author>
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      <title>(Nightspawn/89957) On Mythbusters last night they were testing ancient chinese armo...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89957</link>
      <description>&lt;pre&gt;On Mythbusters last night they were testing ancient chinese armor and they used&lt;br /&gt;a mace they called what sounded like a chew-it?  What was that, I'm sure I&lt;br /&gt;either didn't hear right or else it is spelled really different because google&lt;br /&gt;failed me.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 01 Jul 2011 18:33:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89957</guid>
      <author>Nightspawn@rss.iscabbs.com</author>
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      <title>(Lammam P Yrruf/89956) Holy wow deal.</title>
      <link>http://rss.iscabbs.com/forums/47/read/89956</link>
      <description>&lt;pre&gt;Holy wow deal.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 01 Jul 2011 17:53:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89956</guid>
      <author>Lammam P Yrruf@rss.iscabbs.com</author>
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      <title>(Neuro/89947) I went to Origins this year.  It ran Wed Jun 22 through Sun Jun ...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89947</link>
      <description>&lt;pre&gt;     I went to Origins this year.  It ran Wed Jun 22 through Sun Jun 27.  On&lt;br /&gt;Wed and Thur, the place felt like a ghost town this year.  There were a lot of&lt;br /&gt;people there but with the size of the convention center (and in comparison to&lt;br /&gt;previous years) it felt very empty.  On Friday, Saturday, and sunday it really&lt;br /&gt;picked up though.&lt;br /&gt;&lt;br /&gt;     I got to play in some Warhammer Fantasy battles while there.  North Coast&lt;br /&gt;Gamers (as always) put on a superb series of events with cool terrain,&lt;br /&gt;scenarios, and storylines.&lt;br /&gt;&lt;br /&gt;     I got to play some Shadow Run.  They have moved Shadow Run Missions (aka&lt;br /&gt;the old Living Seattle style events) back to Seattle this year.  It was nice to&lt;br /&gt;be familiar with all of the Seattle layout.  It sort of felt like coming back&lt;br /&gt;home after Denver and New York.&lt;br /&gt;&lt;br /&gt;     Paizo had a room at Origins this year.  Big surprise, their room was&lt;br /&gt;packed.  Luckily, they planned ahead and had extra tables where people with&lt;br /&gt;generics could show up and game.  I played in a 12 hour long Pathfinder Society&lt;br /&gt;event with 14th level characters.  At first, I wasn't sure that I wanted to&lt;br /&gt;dedicate 12 hours to one event.  However, it was the BEST event of the year for&lt;br /&gt;me.  Pathfinder pulled off another great show again this year.&lt;br /&gt;&lt;br /&gt;     Alas, Origins has moved their show forward next year and it now runs&lt;br /&gt;during the week of finals at THE Ohio State Univeristy and many other schools&lt;br /&gt;around Ohio.  So, it looks like no Origins for my wife and I next year. &lt;br /&gt;Bummer!  We will have to settle for only GenCon next year.  (I don;t like the&lt;br /&gt;layout of GenCon.  I like how everything at Origins is contained in the&lt;br /&gt;Columbus Convnetion Center - which is much bigger that the one in Indy.  Oh&lt;br /&gt;well, the game must go one...or something like that.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Fri, 01 Jul 2011 07:10:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89947</guid>
      <author>Neuro@rss.iscabbs.com</author>
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      <title>(Diarmid/89944) Did anyone make it out of briefing without having to use a clone...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89944</link>
      <description>&lt;pre&gt;Did anyone make it out of briefing without having to use a clone?&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Sat, 21 May 2011 21:00:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89944</guid>
      <author>Diarmid@rss.iscabbs.com</author>
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      <title>(King In Yellow/89936) I've found in paranoia that the most fun comes when you put have...</title>
      <link>http://rss.iscabbs.com/forums/47/read/89936</link>
      <description>&lt;pre&gt;I've found in paranoia that the most fun comes when you put have the secret&lt;br /&gt;society, mutation, and job diametrically opposed, for example, having character&lt;br /&gt;in the Eco-Terrorist secret society (i can't remember the name, it's been a&lt;br /&gt;while since i've played) have machine empathy mutation and so forth.&lt;br /&gt;&lt;/pre&gt;</description>
      <pubDate>Wed, 18 May 2011 12:40:00 -0500</pubDate>
      <guid>http://rss.iscabbs.com/forums/47/read/89936</guid>
      <author>King In Yellow@rss.iscabbs.com</author>
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